AI Insights · Timothy · June 2025
Top Cat Games in Europe: Q2 2025 Performance Overview
Explore the performance trends of the top cat games on the unified platform across Europe in Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top cat games on the unified platform across Europe experienced varied performance, with some apps showing notable trends in downloads, revenue, and active users. Here’s a closer look at these popular games based on Sensor Tower's data.
I Am Cat by Estoty, released in March 2025, saw a peak in weekly downloads at the start of the quarter with approximately 394K downloads. This figure gradually decreased, reaching around 212K by the end of June. The game's weekly revenue began at about $3.7K, peaking mid-April at $4.1K, and then declining to roughly $2.2K by the end of the quarter. Active users remained fairly stable, starting at 1M and ending with a slight increase to 1.07M.
My Talking Tom 2 from Outfit7 Limited maintained a steady weekly revenue, ranging from $3.4K to $4.4K. Downloads fluctuated, beginning at 258K, dipping mid-quarter, and recovering to 223K by the end. The app's active users saw a decline from 3.3M to 2.95M over the quarter.
Another Outfit7 Limited game, My Talking Angela 2, experienced a notable increase in weekly revenue, starting at $10.5K, dipping mid-quarter, and peaking at $14.6K in June. Downloads began at 255K, decreased, and then surged to 247K by the end of June. Active users also showed an upward trend, ending the quarter at 3.59M.
Talking Tom Gold Run had consistent weekly revenue, fluctuating between $2.3K and $3.5K. Downloads saw a varied trend, starting at 244K, dipping, and then rising to 175K. Active users remained strong, ending the quarter at 3.59M.
Finally, My Talking Tom Friends showed a consistent revenue pattern, ranging from $3.2K to $4.4K. Weekly downloads started at 184K, fluctuated throughout the quarter, and ended at 191K. Active users increased from 2.03M to 2.14M by the end of June.
These insights reflect the dynamic nature of the mobile gaming market in Europe for Q2 2025. For more detailed data and insights, visit Sensor Tower.